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Reply to "Perfect Game Grading System"

Velo (arm strength) does seem to be heavily weighted in the grading scale.

With average arm strength, it seems like a player needs to have plus tools in other areas (speed or power) to bump the grade a half point or so. Conversely, really slow speed or lack of power (Exit velo) could drop you down a bit.

That all makes sense. I spent some time looking at showcase grades this morning and the results seem to line up.

Does anyone know how much weighting mechanics, fundamentals, projectability etc are weighted in the grading, if at all?

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