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I want to know what your thoughts are on what you feel a deadly pitch combination is. I know that if you have three different "great" pitches that is a good combo because your varying speed and location keeping the hitter off balance. I like the combination of a great Circle change and curve. When you combine the two it just seems perfect. What has been your experience?
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quote:
Originally posted by The Pitching Academy:
I want to know what your thoughts are on what you feel a deadly pitch combination is. I know that if you have three different "great" pitches that is a good combo because your varying speed and location keeping the hitter off balance. I like the combination of a great Circle change and curve. When you combine the two it just seems perfect. What has been your experience?


I am not sure what you are asking, even pro pitchers don't have 3 great pitches, do you mean in combination with the FB, or the two alone.
quote:
Originally posted by TPM:
quote:
Originally posted by The Pitching Academy:
I want to know what your thoughts are on what you feel a deadly pitch combination is. I know that if you have three different "great" pitches that is a good combo because your varying speed and location keeping the hitter off balance. I like the combination of a great Circle change and curve. When you combine the two it just seems perfect. What has been your experience?


I am not sure what you are asking, even pro pitchers don't have 3 great pitches, do you mean in combination with the FB, or the two alone.
I'm talking about 2 additional pitches aside from a fastball. location, change of speed and movement are the key to successful pitching. of course pitchers like wakefield are an exception to the rule. I just wondered what peoples thought were on a deadly combination. I personally like the curveball and circle change combo.
FB, curve and change. If you can "command" the fastball and change you can get pretty good hitters out consistantly. If you can "command" all 3 you can dominate pretty good hitters.

Command doesn't mean the ability to throw it for a strike, it means the ability to throw it for a strike on the inside or outside third of the plate, DOWN in the zone, when you want to. The real key being able to keep in down in the zone.

If you don't walk anyone in the inning and can keep the ball down you will limit your opponent to mostly singles. If you can control the running game and keep people near the base it takes 3 singles in one inning to score 1 run. Advantage pitcher.

Walk a batter, let him steal second, then get one up in the zone and he hits a double, 1 run on 1 hit, advantage offense.

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