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My son was timed at 1.40 from short and 1.45 from the second base side. It was timed from the time the ball hit his glove to the time it hit first base. This was'nt done during a game but at a camp put on at our local D1 school.
Does anyone know the standard time for high school and college Thanks.
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I have never seen a "pop time" for an infielder to first. This measurement could vary a great deal depending on how the ball was fielded, whether it was a backhand, whether the player was moving forward or back...plus... The distance is not constant because the shortstop and the second baseman play an "area" instead of a spot unlike the catcher that “resides” within the catcher’s box. I have seen radar set up at showcases that will measure velocity of the throws from infielders. noidea
Fungo

In the past 2 years my son has attended several pro tryout camps, and some high level high school tryout camps. I have stayed and watched every position evaluation at all camps that he has attended, and I have never seen anyone put a stopwatch on the infielders. I have seen them use radar. The only position that has a stopwatch on them is the catcher.
Fungo

How infielders turn a DP is always factored in when developing the overall evaluation.

We don't put a gun or a stop watch on them because we see the DP's in the games that we play.

Doing it as a "drill" shows me nothing because there is no runner bearing down on the bag.

I also think we have overall become a bit too infatuated with "numbers" and don't see the player play as much as we should in evaluating them. That is why with the drills and skills stuff we play three games at our events. This, we feel, gives the scouts a better insight into the players ability.
You guys are right, in that it isn't a common measure that is looked at. But in all of my years of recruiting, running drills at practice, etc., I have always timed middle infielders during pre-game, etc. As in any timed measurement, it doesn't show the BIG PICTURE, but there is a huge difference between 1.4 and 1.6 when a 4.2 runner is trying to beat out a potential DP ball.

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