quote:
Originally posted by d8:
Sure teach your kids to play the game, but the more info you can give them the better.
Ex. On a bunt our catcher calls out which bag our fielder is to throw, but we teach our fielders that ultimately that decision is up to you.
In that same frame of mind, one of the calls on our wrist band is 'steal if you can'. I am letting our player know that I think this is a good running situation. We also have the standard steal, delayed steal, bunt, bunt/run, hit/run, etc.
To a point. Too much information shuts down the hard drive. The thieves should learn what a good situation is. Teams should know what type of team they are and how their particular team can win. Strategy can be discussed in the dugout between innings.
I have seen teams practice every play on their wrists over and over again - how many times do they come up in a season? And the players know.
Somebody posted a while back about hit and run vs. run and hit. Do you need a sign for both? Pick a strategy and go.
We give them so much information we can shut them down. You can't hit and think at the same time.
I listened to Larry Bowa talk about signs a long time ago. The higher the level, the less complicated. Most of them consist of "Do what you do."
And how many players on a team are any of us willing to suicide squeeze? R3 has to be the right guy. Right guy in the box. Right situation. The enemy has to be set up right.
How many times do all those factors align? Not enough for me to have a sign. That's what "Time Blue!" was invented for.
I know I'm archaic and all, but I believe it's still a game and I think it's hard enough to play the game without having to look down at your wrist every pitch.
I've seen coaches gives signs down 3 with R2 and 2 outs in the bottom of the last and a good hitter up. Really Coach? What play you got for that one?
IMO - Teach them the game and let 'em play it.