How much goes into eveluating a player beyond what a radar gun and a stop watch reflects? I know you can't teach 6.4 speed or 94 mph arms, but how much is make-up considered? How do you factor a player's body of work over years of playing at every level? Is the workhorse, unspectacular player who always performs well during games (not showcases) less attractive than the tool guys? Opinions....
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