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I’m hoping someone who uses one of the pieces of software to score games and generate stats can help me here. Since pickoffs aren’t something required to be tracked by the rules, sometimes they can be very difficult to deal with.

Let’s say there’s a runner on 1st, the pitcher throws over, and the runner dives back but is tagged out. That’s generally counted as a pickoff for the pitcher.

Now let’s change things a wee bit. This time there’s a runner on 1st, the pitcher throws over, and the runner takes off for 2nd, and is tagged out.
That’s generally counted as a pickoff for the pitcher, and required to be a caught stealing for the runner.

Let’s do another change. This time there’s a runner on 1st, the pitcher throws over, and the runner takes off for 2nd, and eventually makes it safely.
Unless there’s an error, its required to be a stolen base for the runner. That part’s easy.

But, if you track pickoffs, or as in my case, also pickoff throws, you’ve got to do a little thinking. It could easily be a pickoff, because its easy to see that the runner got picked, and a pick is something that generally applies only to pitchers or catchers. Its very much like tracking SBAs and SBs. They’re things that apply to base runners, but they’re also applied against the defense as well.

So my question is, what does the software you use require you to do in order to get all those things scored correctly. Do you have to click on something, drag something, touch something, or do something else that let’s the software know that something’s taken place.
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In Gamechanger, you drag the runner which opens a menu to track a pick-off attempt and you mark the runner as safe or out. If safe, you pretty much have nothing (other than a note in the game recap about a pick-off attempt). If out, then you proceed with how the runner got out, so could be a simple 1-3 putout, or could be the old 1-3-6-1-4 rundown. If, by chance the pitcher overthrows the 1B, you drag the runner to second base and note the throwing error.
quote:
Originally posted by schwammi:
In Gamechanger, you drag the runner which opens a menu to track a pick-off attempt and you mark the runner as safe or out. If safe, you pretty much have nothing (other than a note in the game recap about a pick-off attempt). If out, then you proceed with how the runner got out, so could be a simple 1-3 putout, or could be the old 1-3-6-1-4 rundown. If, by chance the pitcher overthrows the 1B, you drag the runner to second base and note the throwing error.


Thanx.

I do much the same thing, but just a teeny bit differently because I prefer a keyboard when feasible to a pointing device. On any throw to any base where there’s a runner, what is normally called a PO attempt, I have 2 ways to handle it. For a throw that does nothing and comes from the pitcher to F3 at 1st, F6 at 2nd, or F5 at 3rd, I simply press 1,2, or 3. If the throw originates from the catcher or is received by a different player, I click on the runner, choose who threw the ball, and who caught it. What either of those things do, is also generate a defensive record for the thrower and receiver that I count as a “touch”. I also count a touch for the player who fields a hit but doesn’t make an error either fielding or throwing the ball.

If the runner makes a move toward the next base, it becomes something different. That’s when I choose “B4Play”, get a list of what took place, and if it’s a POCS, I get to choose what base runner, what the play was(1-3-6), and whether the runner was put out or not. If the runner is put out, the defenders get credit for the appropriate POs and Assts, the runner gets credited with a SBA and either a CS or and SB, the pitcher gets credited with an SBA and an SB if successful, an out is registered or not, the runner is moved or removed from the field, if it’s the 3rd out the teams change sides, and of course all the other housekeeping things are handled as well.

I know it sounds complicated, but I’ve worked it out to where it takes less than 10 seconds to do the most complicated play imaginable. I’m still working on refinements because something always happens that pokes me in the eye, but that’s the fun of working on it and watching it morph. Wink

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