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He may be defining things a bit different. Time to the plate starts at break from the stretch and ends at the pop of the glove. 1.2 is very low. A 90 mph fastball will get to the plate in right about .5 of a second. A .7 release is pretty fast.

I don't think many high schoolers are at 1.2. It is considered a good time for a major leaguer.
Congrats this guy. Keep setting goals for yourself.
Yes. It is. Good HS pitchers shouldn't have to take their time to the plate for a good pitch with velocity. They should be able to push off the rubber and throw good. all our pitchers on varsity pitch 70 at lowest. You have to have a good fastball to set people up for the changeups and junk pitches.
That's quite a range!

The goal should be to consistently pop 2.0's in games. I have stated this before on similar threads: I have personally measured DOZENS of MLB in game pop times using 64 frame per second frame-by-frame.

Lots of them were a touch above 2.0. Only one was below 1.95.

I see lots of simulated times showing 1.85's and the like, and while I don't doubt they are accurate, they also are not game pop times. There are ways to decrease your time in a simulated situation.

If the best catchers in the world are in the neighborhood of 2.0 in games, do we really believe that D1 and D2 college guys are all popping 1.7-2.0?

No way. The fact is, if the pitcher does his job, a 2.0 will throw all but the fastest guys out.

A 1.7 pop time requires a 90 mph release velocity and a .66 release time. There may be one or two guys every few years who can throw 90 from the crouch. And .66 is pretty darn quick too.

I'm just saying that so many people hype the pop time statistic it has lost a lot of its significance. MLB catcher average is 2.0, and the standard deviation is very low.
I definitely agree with what your saying. I should have been more specific in a showcase type of event such as the Perfect Game National many of those guys are easily in the 1.7-2.0 range. I should have said the top level high school amateur kids. In terms of colleges every coach I have spoken to is looking for a sub 2.0 pop time. I do agree with you that pop times are somewhat menial at this point.
Catch, what you missed in what Rob said was that there are ways to lower your pop in a simulated setting. Now, I know Maddox, Bailey, and Stassi are great, and have great pops, but I would bet their game pops are around 1.9-2.0. And with that and their great arms and quick feet, they will throw out almost every runner.

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